Artificial Intelligence and Interactive Entertainment II
Contents
A Test Bed for Developing Intelligent Synthetic Characters
PDFSex, Lies, and Video Games: An Interactive Storytelling Prototype
PDFConversational Agents for Game-Like Virtual Environments
PDFStory Visualization Techniques for Interactive Drama
PDFA Behavior Language for Story-Based Believable Agents
PDFVirtual Humans as Participants vs. Virtual Humans as Actors
PDFTransferable Multi-Modal Dialogue Systems for Interactive Entertainment
PDFDirectable Synthetic Characters
PDFMaking the Human Care: On Building Engaging Bots
PDFNew Ideas in Pathfinding
PDFDesigning an Ontology for Artificial Intelligence in the Narrative Arts
PDFArtificial Actors for Real World Environments
PDFConversation Starters: Using Spatial Context to Initiate Dialogue in First Person Perspective Games
PDFTowards Implementation of Social Interaction
PDFNew Challenges for Character-Based AI for Games
PDFIntelligent Modeling of the User in Interactive Entertainment
PDFEnabling and Recognizing Strategic Play in Strategy Games: Lessons from Sun Tzu
PDFKeeping in Touch: Agents Reporting from Collaborative Virtual Environments
PDFA Proposal for an Interactive Drama Architecture
PDFEfficient, Realistic NPC Control Systems using Behavior-Based Techniques
PDF