• Skip to main content
  • Skip to primary sidebar
AAAI

AAAI

Association for the Advancement of Artificial Intelligence

    • AAAI

      AAAI

      Association for the Advancement of Artificial Intelligence

  • About AAAIAbout AAAI
    • AAAI Officers and Committees
    • AAAI Staff
    • Bylaws of AAAI
    • AAAI Awards
      • Fellows Program
      • Classic Paper Award
      • Dissertation Award
      • Distinguished Service Award
      • Allen Newell Award
      • Outstanding Paper Award
      • Award for Artificial Intelligence for the Benefit of Humanity
      • Feigenbaum Prize
      • Patrick Henry Winston Outstanding Educator Award
      • Engelmore Award
      • AAAI ISEF Awards
      • Senior Member Status
      • Conference Awards
    • AAAI Resources
    • AAAI Mailing Lists
    • Past AAAI Presidential Addresses
    • Presidential Panel on Long-Term AI Futures
    • Past AAAI Policy Reports
      • A Report to ARPA on Twenty-First Century Intelligent Systems
      • The Role of Intelligent Systems in the National Information Infrastructure
    • AAAI Logos
    • News
  • aaai-icon_ethics-diversity-line-yellowEthics & Diversity
  • Conference talk bubbleConferences & Symposia
    • AAAI Conference
    • AIES AAAI/ACM
    • AIIDE
    • IAAI
    • ICWSM
    • HCOMP
    • Spring Symposia
    • Summer Symposia
    • Fall Symposia
    • Code of Conduct for Conferences and Events
  • PublicationsPublications
    • AAAI Press
    • AI Magazine
    • Conference Proceedings
    • AAAI Publication Policies & Guidelines
    • Request to Reproduce Copyrighted Materials
  • aaai-icon_ai-magazine-line-yellowAI Magazine
    • Issues and Articles
    • Author Guidelines
    • Editorial Focus
  • MembershipMembership
    • Member Login
    • Developing Country List
    • AAAI Chapter Program

  • Career CenterCareer Center
  • aaai-icon_ai-topics-line-yellowAITopics
  • aaai-icon_contact-line-yellowContact

Home / Proceedings / Papers from the 2002 AAAI Spring Symposium /

Artificial Intelligence and Interactive Entertainment II

Contents

  • Towards Implementation of Social Interaction

    Robert Zubek

    PDF
  • Conversation Starters: Using Spatial Context to Initiate Dialogue in First Person Perspective Games

    David B. Christian, Mark O. Riedl, and R. Michael Young

    PDF
  • Artificial Actors for Real World Environments

    Matthew Roberts

    PDF
  • Designing an Ontology for Artificial Intelligence in the Narrative Arts

    Nancy L. Green

    PDF
  • A Test Bed for Developing Intelligent Synthetic Characters

    John E. Laird, Mazin Assanie, Benjamin Bachelor, Nathan Benninghoff, Syed Enam, Bradley Jones, Alex Kerfoot, Colin Lauver, Brian Magerko, Jeff Sheiman, Devvan Stokes, and Scott Wallace

    PDF
  • New Ideas in Pathfinding

    Peter Yap

    PDF
  • Making the Human Care: On Building Engaging Bots

    Robert Zubek and Aaron Khoo

    PDF
  • Directable Synthetic Characters

    Mazin Assanie

    PDF
  • Transferable Multi-Modal Dialogue Systems for Interactive Entertainment

    Oliver Lemon

    PDF
  • Virtual Humans as Participants vs. Virtual Humans as Actors

    Andrew Gordon and Mike van Lent

    PDF
  • A Behavior Language for Story-Based Believable Agents

    Michael Mateas and Andrew Stern

    PDF
  • Story Visualization Techniques for Interactive Drama

    Magy Seif El-Nasr

    PDF
  • Conversational Agents for Game-Like Virtual Environments

    Thomas William Morris

    PDF
  • Sex, Lies, and Video Games: An Interactive Storytelling Prototype

    Marc Cavazza, Fred Charles, and Steven J. Mead

    PDF
  • New Challenges for Character-Based AI for Games

    Damián Isla and Bruce Blumberg

    PDF
  • Efficient, Realistic NPC Control Systems using Behavior-Based Techniques

    Aaron Khoo, Greg Dunham, Nick Trienens, and Sanjay Sood

    PDF
  • A Proposal for an Interactive Drama Architecture

    Brian Magerko

    PDF
  • Keeping in Touch: Agents Reporting from Collaborative Virtual Environments

    Brian Logan, Mike Fraser, Daniel Fielding, Steve Benford, and Chris Greenhalgh

    PDF
  • Enabling and Recognizing Strategic Play in Strategy Games: Lessons from Sun Tzu

    Andrew S. Gordon

    PDF
  • Intelligent Modeling of the User in Interactive Entertainment

    Carole R. Beal, Joseph Beck, David Westbrook, Marc Atkin, and Paul Cohen

    PDF

Primary Sidebar