Artificial Intelligence and Interactive Entertainment II
Contents
Towards Implementation of Social Interaction
PDFConversation Starters: Using Spatial Context to Initiate Dialogue in First Person Perspective Games
PDFArtificial Actors for Real World Environments
PDFDesigning an Ontology for Artificial Intelligence in the Narrative Arts
PDFA Test Bed for Developing Intelligent Synthetic Characters
PDFNew Ideas in Pathfinding
PDFMaking the Human Care: On Building Engaging Bots
PDFDirectable Synthetic Characters
PDFTransferable Multi-Modal Dialogue Systems for Interactive Entertainment
PDFVirtual Humans as Participants vs. Virtual Humans as Actors
PDFA Behavior Language for Story-Based Believable Agents
PDFStory Visualization Techniques for Interactive Drama
PDFConversational Agents for Game-Like Virtual Environments
PDFSex, Lies, and Video Games: An Interactive Storytelling Prototype
PDFNew Challenges for Character-Based AI for Games
PDFEfficient, Realistic NPC Control Systems using Behavior-Based Techniques
PDFA Proposal for an Interactive Drama Architecture
PDFKeeping in Touch: Agents Reporting from Collaborative Virtual Environments
PDFEnabling and Recognizing Strategic Play in Strategy Games: Lessons from Sun Tzu
PDFIntelligent Modeling of the User in Interactive Entertainment
PDF