Proceedings:
Artificial Intelligence and Interactive Entertainment II
Volume
Issue:
Papers from the 2002 AAAI Spring Symposium
Track:
Contents
Downloads:
Abstract:
Based on the recent surge in interest in both academia and the games industry in character-based AI, and inspired by work from a range of literature from animal learning and psychology to classic AI, we suggest some potential "next steps" towards the creation of virtual autonomous characters that are lifelike, intelligent and convey empathy. We believe that character-based AI systems can draw from and contribute to the state of the art in such areas as pattern recognition and planning.
Spring
Papers from the 2002 AAAI Spring Symposium