Challenges in Game AI
Contents
Bootstrapping the Learning Process for the Semi-automated Design of a Challenging Game AI
PDFOrganizing Committee
PDFCall for AI Research in RTS Games
PDFThe Suffering: A Game AI Case Study
PDFCode Generation for AI Scripting in Computer Role-Playing Games
PDFRules versus Scripts in Games Artificial Intelligence
PDFCharacter Participation in Social Interaction
PDFLight AI
PDFMediating the Tension between Plot and Interaction
PDFSearch-Based Drama Management
PDFSemi-Automated Gameplay Analysis
PDFAI for Dynamic Difficulty Adjustment in Games
PDFReflection in Action: Model-Based Self-Adaptation in Game Playing Agents
PDFAugmenting Wargame AI with Data Mining Technology
PDFUtilizing Case-Based Reasoning and Automatic Case Elicitation to Develop a Self-Taught Knowledgeable Agent
PDFContents
PDFHierarchical Judgement Composition: Revisiting the Structural Credit Assignment Problem
PDFKnowledge-Gathering Agents in Adventure Games
PDFIntegrated Machine Learning for Behavior Modeling in Video Games
PDFIntegrating Learning in Interactive Gaming Simulators
PDFEfficient and Dynamic Response to Fire
PDFDynamic Path Planning and Terrain Analysis for Games
PDFState Estimation for Game AI Using Particle Filters
PDFA Tactical and Strategic AI Interface for Real-Time Strategy Games
PDFSymbolic Representation of Game World State: Toward Real-Time Planning in Games
PDFStrategic Planning for Unreal Tournament Bots
PDFGame Over: You Have Been Beaten by a GRUE
PDFStep One: Document the Problem
PDFIntelligent Interfaces for Digital Games
PDFMDA: A Formal Approach to Game Design and Game Research
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