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Abstract:
Most first-person shooter game AI’s are poor at quickly getting out of lines of fire. AI agents that pass up obvious opportunities to hide or take cover can ruin a game’s immersiveness. We will present the sensor grid algorithm that can be used to address this problem, and has been implemented on top of America’s Army. The algorithm performs a focused run-time search in the immediate vicinity of the agent. This allows it to be both fast and to react to changes in the environment.