Artificial Intelligence and Interactive Entertainment I
Contents
Real-Time Cinematic Camera Control for Interactive Narratives
PDFAn Overview of the Mimesis Architecture: Integrating Intelligent Narrative Control into an Existing Gaming Environment
PDFPrimitives and Behavior-Based Architectures for Interactive Entertainment
PDFA Blackboard System for Interpreting Agent Messages
PDFHow Qualitative Spatial Reasoning Can Improve Strategy Game AIs
PDFA New Approach to Interactive Drama: From Intelligent Characters to an Intelligent Virtual Narrator
PDFEcs Online: A Venue for Believable Agents
PDFCreating Human-Like Synthetic Characters with Multiple Skill Levels: A Case Study Using the Soar Quakebot
PDFAutonomous Dialogue for Interactive Story Telling
PDFUsing Nodes to Develop Strategies for Combat with Multiple Enemies
PDFAuthoring the “Intelligence” of an Educational Game
PDFPanel Discussion: Collaboration between Academia and Industry: A Case Study
PDFBeing-in-the-World
PDFReconciling Autonomy with Narratives in the Event Calculus
PDFSteve Goes to Bosnia: Towards a New Generation of Virtual Humans for Interactive Experiences
PDFPlaying Chess with Machiavelli: Improving Interactive Entertainment with Explicit Strategies
PDFTowards an AI Behavior Toolkit for Games
PDFBehaviors for Virtual Creatures by Constraint-Based Adaptive Search
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