Proceedings:
Artificial Intelligence and Interactive Entertainment I
Volume
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Papers from the 2001 AAAI Spring Symposium
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Abstract:
We discuss our work to create an AI engine and editing toolkit, suitable for both AI researchers and game develop-ers. We describe the run-time engine and its interface, as well as a simple behavior editor that allows non-programmers to author behaviors. Initial work was con-ducted using the Half-Life SDK.1
Spring
Papers from the 2001 AAAI Spring Symposium