Artificial Intelligence and Interactive Entertainment I
Contents
Autonomous Dialogue for Interactive Story Telling
PDFTowards an AI Behavior Toolkit for Games
PDFPlaying Chess with Machiavelli: Improving Interactive Entertainment with Explicit Strategies
PDFSteve Goes to Bosnia: Towards a New Generation of Virtual Humans for Interactive Experiences
PDFReconciling Autonomy with Narratives in the Event Calculus
PDFBeing-in-the-World
PDFPanel Discussion: Collaboration between Academia and Industry: A Case Study
PDFAuthoring the “Intelligence” of an Educational Game
PDFUsing Nodes to Develop Strategies for Combat with Multiple Enemies
PDFCreating Human-Like Synthetic Characters with Multiple Skill Levels: A Case Study Using the Soar Quakebot
PDFEcs Online: A Venue for Believable Agents
PDFA New Approach to Interactive Drama: From Intelligent Characters to an Intelligent Virtual Narrator
PDFHow Qualitative Spatial Reasoning Can Improve Strategy Game AIs
PDFA Blackboard System for Interpreting Agent Messages
PDFPrimitives and Behavior-Based Architectures for Interactive Entertainment
PDFAn Overview of the Mimesis Architecture: Integrating Intelligent Narrative Control into an Existing Gaming Environment
PDFReal-Time Cinematic Camera Control for Interactive Narratives
PDFBehaviors for Virtual Creatures by Constraint-Based Adaptive Search
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