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Association for the Advancement of Artificial Intelligence

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Home / Proceedings / Papers from the 2007 AAAI Fall Symposium /

fall-2007-05

Contents

  • A Genre-Independent Approach to Producing Interactive Screen Media Narratives

    Marian F Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel

    PDF
  • Using Feature Value Distributions to Estimate Player Satisfaction Through an Author’s Eyes

    David L. Roberts, Christina R. Strong, Charles L. Isbell

    PDF
  • Affective Interaction Design and Narrative Intelligence

    Theresa Jean Tanenbaum, Angela Tomizu

    PDF
  • Generating Educational Tourism Narratives from Wikipedia

    Brent J. Hecht, Nicole Starosielski, Drew Dara-Abrams

    PDF
  • An Authoring Tool for an Emergent Narrative Storytelling System

    Michael Kriegel, Ruth Aylett, Joao Dias, Ana Paiva

    PDF
  • Understanding Goal-Based Stories through Model Finding and Planning

    Erik T. Mueller

    PDF
  • S-MADE: Interactive Storytelling Architecture Through Goal Execution and Decomposition

    Yundong Cai, Zhiqi Shen, Chunyan Miao, Ah-Hwee Tan

    PDF
  • Emergent Story Generation: Lessons from Improvisational Theater

    Ivo Swartjes, Joost Vromen

    PDF
  • Rational Dialog in Interactive Games

    Maria Arinbjarnar

    PDF
  • Learning Player Preferences to Informed Delayed Authoring

    David J. Thue, Vadim Bulitko, Marcia Spetch, Eric Wasylishen

    PDF
  • A Computer Model for Visual-Daydreaming

    Rafael Perez-y-Perez, Ricardo Sosa, Christian Lemaitre

    PDF
  • Emotion Discourse as Design Heuristic: Creating Emotional Intelligence for Virtual Narrative Agents

    David Herman, Joshua Steskal

    PDF
  • The Story Molecule: Narrative as Information

    Beth Cardier

    PDF
  • Psychopathology, Narrative, and Cognitive Architecture

    Ian Horswill

    PDF
  • Drama Management Evaluation for Interactive Fiction Games

    Manu Sharma, Santiago Ontanon, Manish Mehta, Ashwin Ram

    PDF
  • Preface

    Brian S. Magerko and Mark O. Riedl

    PDF
  • Narrative Presentation and Meaning

    Emmett Tomai, Kenneth D. Forbus

    PDF
  • Measuring Dramatic Believability

    Brian Magerko

    PDF
  • Affective Storytelling based on Characters’ Feelings

    David Pizzi, Marc Cavazza

    PDF
  • How can we be serious in a game?

    Joao Catarino, Tiago Moreiras, Pedro Faria Lopes, Joaquim Esmerado, Isabel Machado Alexandre

    PDF
  • Driving Interactive Drama Research through Building Complete Systems

    Manish Mehta, Santi Ontanon, Ashwin Ram

    PDF
  • The Tale of Peter Rabbit: A Case-study in Story-sense Reasoning

    Malcolm Ryan, Nicholas Hannah, Joshua Lobb

    PDF
  • Collaborative Narrative Generation in Persistent Virtual Environments

    Neil Madden, Brian Logan

    PDF
  • Organizing Committee

    Brian S. Magerko and Mark O. Riedl

    PDF
  • The Limitations of a Propp-based Approach to Interactive Drama

    Zach Tomaszewski, Kim Binsted

    PDF
  • A Platform for Symbolically Encoding Human Narratives

    David K. Elson, Kathleen R. McKeown

    PDF
  • Narrative Presence in Intelligent Learning Environments

    Jonathan P. Rowe, Scott W. McQuiggan, James C. Lester

    PDF
  • Ordering Events in Interactive Fiction Narratives

    Nick Montfort

    PDF
  • Are We Telling the Same Story? Balancing Real and Virtual Actors in a Collaborative Story Creation System

    Antonio Brisson, Ana Paiva

    PDF
  • Building synthetic actors for Interactive Dramas

    Sandy Louchart, ruth Aylett

    PDF

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