fall-2007-05
Contents
A Genre-Independent Approach to Producing Interactive Screen Media Narratives
PDFUsing Feature Value Distributions to Estimate Player Satisfaction Through an Author’s Eyes
PDFAffective Interaction Design and Narrative Intelligence
PDFGenerating Educational Tourism Narratives from Wikipedia
PDFAn Authoring Tool for an Emergent Narrative Storytelling System
PDFUnderstanding Goal-Based Stories through Model Finding and Planning
PDFS-MADE: Interactive Storytelling Architecture Through Goal Execution and Decomposition
PDFEmergent Story Generation: Lessons from Improvisational Theater
PDFRational Dialog in Interactive Games
PDFLearning Player Preferences to Informed Delayed Authoring
PDFA Computer Model for Visual-Daydreaming
PDFEmotion Discourse as Design Heuristic: Creating Emotional Intelligence for Virtual Narrative Agents
PDFThe Story Molecule: Narrative as Information
PDFPsychopathology, Narrative, and Cognitive Architecture
PDFDrama Management Evaluation for Interactive Fiction Games
PDFPreface
PDFNarrative Presentation and Meaning
PDFMeasuring Dramatic Believability
PDFAffective Storytelling based on Characters’ Feelings
PDFHow can we be serious in a game?
PDFDriving Interactive Drama Research through Building Complete Systems
PDFThe Tale of Peter Rabbit: A Case-study in Story-sense Reasoning
PDFCollaborative Narrative Generation in Persistent Virtual Environments
PDFOrganizing Committee
PDFThe Limitations of a Propp-based Approach to Interactive Drama
PDFA Platform for Symbolically Encoding Human Narratives
PDFNarrative Presence in Intelligent Learning Environments
PDFOrdering Events in Interactive Fiction Narratives
PDFAre We Telling the Same Story? Balancing Real and Virtual Actors in a Collaborative Story Creation System
PDFBuilding synthetic actors for Interactive Dramas
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