fall-2007-05
Contents
Generating Educational Tourism Narratives from Wikipedia
PDFMeasuring Dramatic Believability
PDFNarrative Presentation and Meaning
PDFPreface
PDFDrama Management Evaluation for Interactive Fiction Games
PDFPsychopathology, Narrative, and Cognitive Architecture
PDFThe Story Molecule: Narrative as Information
PDFEmotion Discourse as Design Heuristic: Creating Emotional Intelligence for Virtual Narrative Agents
PDFA Computer Model for Visual-Daydreaming
PDFLearning Player Preferences to Informed Delayed Authoring
PDFRational Dialog in Interactive Games
PDFEmergent Story Generation: Lessons from Improvisational Theater
PDFS-MADE: Interactive Storytelling Architecture Through Goal Execution and Decomposition
PDFUnderstanding Goal-Based Stories through Model Finding and Planning
PDFAn Authoring Tool for an Emergent Narrative Storytelling System
PDFAffective Interaction Design and Narrative Intelligence
PDFUsing Feature Value Distributions to Estimate Player Satisfaction Through an Author’s Eyes
PDFA Genre-Independent Approach to Producing Interactive Screen Media Narratives
PDFAffective Storytelling based on Characters’ Feelings
PDFBuilding synthetic actors for Interactive Dramas
PDFAre We Telling the Same Story? Balancing Real and Virtual Actors in a Collaborative Story Creation System
PDFOrdering Events in Interactive Fiction Narratives
PDFNarrative Presence in Intelligent Learning Environments
PDFA Platform for Symbolically Encoding Human Narratives
PDFThe Limitations of a Propp-based Approach to Interactive Drama
PDFOrganizing Committee
PDFCollaborative Narrative Generation in Persistent Virtual Environments
PDFThe Tale of Peter Rabbit: A Case-study in Story-sense Reasoning
PDFDriving Interactive Drama Research through Building Complete Systems
PDFHow can we be serious in a game?
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