Proceedings:
No. 5: AAAI-22 Technical Tracks 5
Volume
Issue:
Proceedings of the AAAI Conference on Artificial Intelligence, 36
Track:
AAAI Technical Track on Game Theory and Economic Paradigms
Downloads:
Abstract:
Most prior work on online matching problems has been with the flexibility of keeping some vertices unmatched. We study three related online matching problems with the constraint of matching every vertex, i.e., with no rejections. We adopt a model in which vertices arrive in a uniformly random order and the edge-weights are arbitrary positive numbers. For the capacitated online bipartite matching problem in which the vertices of one side of the graph are offline and those of the other side arrive online, we give a 4.62-competitive algorithm when the capacity of each offline vertex is 2. For the online general (non-bipartite) matching problem, where all vertices arrive online, we give a 3.34-competitive algorithm. We also study the online roommate matching problem, in which each room (offline vertex) holds 2 persons (online vertices). Persons derive non-negative additive utilities from their room as well as roommate. In this model, with the goal of maximizing the sum of utilities of all persons, we give a 7.96-competitive algorithm. This is an improvement over the 24.72 approximation factor in prior work.
DOI:
10.1609/aaai.v36i5.20437
AAAI
Proceedings of the AAAI Conference on Artificial Intelligence, 36