Abstract:
In 2012, AIIDE will host the Third Annual StarCraft AI Competition. Participants are given the task of building the best performing AI system for the popu- lar real-time strategy game StarCraft Brood War, which was released by Blizzard Entertainment in 1998. The goals of the competition are to provide a testbed for real-time AI systems and to promote game AI research by exhibiting AI techniques such as scripting, planning, optimization, spatial reasoning, and opponent modeling in a fast-paced popular video game.
DOI:
10.1609/aiide.v8i1.12496