Abstract:
I research how we can utilize artificial intelligence (AI) techniques to make videogames more effective teachers of their own internal complexities. I focus on exploring how we can design more graceful tutorials by finding inspiration from the learning sciences and inclusive design domains. Towards this end I study theories of failure in videogames, build tools that emphasize best learning practices and develop AI systems that improve videogame learnability.
DOI:
10.1609/aiide.v16i1.7452