Proceedings:
Lessons Learned from Implemented Software Architectures for Physical Agents
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Papers from the 1995 AAAI Spring Symposium
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Abstract:
This paper focuses on our recent research effort aimed at developing human-like, intelligent agents (virtual humans) for large-scale, interactive simulation environments (virtual reality). These simulated environments have sufficiently high fidelity and realism[l 1,23] that constructing intelligent agents requires us to face many of the hard research challenges faced by physical agents in the real world -- particular, the integration of a variety of intelligent capabilities, including goal-driven behavior, reactivity, real-time performance, planning, learning, spatial and temporal reasoning, and natural language communication. However, since this is a synthetic environment, these intelligent agents do not have to deal with issues of low-level perception and robotic control. Important applications of this agent technology can found in areas such as education [14], manufacturing [11], entertainment [2, 12] and training [7, 24].
Spring
Papers from the 1995 AAAI Spring Symposium