Proceedings:
Artificial Intelligence and Computer Games
Volume
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Papers from the 1999 AAAI Spring Symposium
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Abstract:
This paper discusses and critiques the current state of digital interactive entertainment, with references to recent projects from both industry and academia. Suggestions are given for new directions to pursue, particularly those that involve the application of artificial intelligence and artificial life technologies for making virtual characters and interactive story systems.
Spring
Papers from the 1999 AAAI Spring Symposium