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Home / Proceedings / Papers from the 1999 AAAI Spring Symposium /

Artificial Intelligence and Computer Games

Contents

  • Nerve Garden: A Virtual Terrarium in Cyberspace

    Bruce Damer, Karen Marcelo, Frank Revi

    PDF
  • Capture the Flag: Military Simulation Meets Computer Games

    Mark S. Atkin, David L. Westbrook, and Paul R. Cohen

    PDF
  • Can We Talk?

    Bill DeSmedt and Don Loritz

    PDF
  • Not Your Grandmother’s Game: AI-Based Art and Entertainment

    Michael Mateas

    PDF
  • Robot Architectures for Believable Game Agents

    Ian D. Horswill and Robert Zubek

    PDF
  • Virtual Intelligence from Artificial Reality: Building Stupid Agents in Smart Environment

    Patrick Doyle

    PDF
  • A Question of Character: Rules to Play By

    Ian Lane Davis

    PDF
  • Explanations Count

    Ian Frank

    PDF
  • Cognitive Modeling for Computer Games

    John Funge

    PDF
  • Finding a Pathfinder

    Bjorn Reese and Bryan Stout

    PDF
  • Situated AI in Video Games: Integrating NLP, Path Planning, and 3D Animation

    Marc Cavazza, Srikanth Bandi, and Ian Palmer

    PDF
  • AI Beyond Computer Games

    Andrew Stern

    PDF
  • Towards Articulate Game Engines

    Daniel Jeffery Dobson and Kenneth D. Forbus

    PDF
  • AI in Children’s Play with LEGO Robots

    Henrik Hautop Lund

    PDF
  • Controlling Gaming Agents via Reactive Programs

    Daniel Shapiro

    PDF
  • How a Biochemical Metabolic Model Can Contribute to Intelligence Lifelike Behaviour

    Eric Goodwin

    PDF
  • Strategies for Strategy Game AI

    Ian Lane Davis

    PDF

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