Artificial Intelligence and Computer Games
Contents
Nerve Garden: A Virtual Terrarium in Cyberspace
PDFCapture the Flag: Military Simulation Meets Computer Games
PDFCan We Talk?
PDFNot Your Grandmother’s Game: AI-Based Art and Entertainment
PDFRobot Architectures for Believable Game Agents
PDFVirtual Intelligence from Artificial Reality: Building Stupid Agents in Smart Environment
PDFA Question of Character: Rules to Play By
PDFExplanations Count
PDFCognitive Modeling for Computer Games
PDFFinding a Pathfinder
PDFSituated AI in Video Games: Integrating NLP, Path Planning, and 3D Animation
PDFAI Beyond Computer Games
PDFTowards Articulate Game Engines
PDFAI in Children’s Play with LEGO Robots
PDFControlling Gaming Agents via Reactive Programs
PDFHow a Biochemical Metabolic Model Can Contribute to Intelligence Lifelike Behaviour
PDFStrategies for Strategy Game AI
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