Proceedings:
Artificial Intelligence and Interactive Entertainment I
Volume
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Papers from the 2001 AAAI Spring Symposium
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Abstract:
The limits of current forms of interactive drama have been now clearly identified: (1) interactive character based stories are poorly interactive, the plot remaining nearly linear; (2) interactive virtual worlds are poorly dramatic, with no plot at all; (3) the role of the user is confuse. This paper will give guidelines on how those problems should be tackled, by putting Artificial Intelligence (AI) in the right place, within an interactive drama system. Our research aims, in the long term, at building deeply interactive drama, with advanced models of narration.
Spring
Papers from the 2001 AAAI Spring Symposium