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Abstract:
An interactive fiction system has been developed with a rich representation of simulated locations, actors, and things as well as events. This paper discusses one particular type of narrative variation that the system can generate: variation in order. To determine how to concisely specify a possibly non-chronological order for narrating events, a formalization of Genette's categories of order and his concept of the time of narrating is developed. An ordered tree representation for reply structures is introduced that uses Richenbach's concepts of speech time, reference time, and event time to determine grammatical tense.