Proceedings:
Artificial Intelligence and Interactive Entertainment I
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Papers from the 2001 AAAI Spring Symposium
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Abstract:
Interactive virtual worlds provide a powerful medium for entertainment and experiential learning. Our goal is to enrich such virtual worlds with virtual humans -- autonomous agents that support face-to-face interaction with people in these environments in a variety of roles. While supporting face-to-face interaction in virtual worlds is a daunting task, this paper argues that the key building blocks are already in place. We propose an ambitious integration of core technologies centered on a common representation of task knowledge, and we describe an implemented virtual world and set of characters for an Army peacekeeping scenario that illustrates our vision.
Spring
Papers from the 2001 AAAI Spring Symposium