Proceedings:
Artificial Intelligence and Computer Games
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Papers from the 1999 AAAI Spring Symposium
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Abstract:
AI-based art and entertainment opens new possibilities both for game design and for AI. For games, it points the way to intelligent entertainment that functions as High Culture. For AI, it points the way to expressive AI, a new viewpoint that can inform and direct AI research. These twin claims are discussed in light of the concrete examples provided by three AI-based art and entertainment systems: Subjective Avatars, Office Plant #1, and Terminal Time.
Spring
Papers from the 1999 AAAI Spring Symposium