Proceedings:
Artificial Intelligence and Interactive Entertainment
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Papers from the 2000 AAAI Spring Symposium
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Abstract:
A game currently under development at VIS Interactive utilises some of the tenets of chaos theory and non-linear dynamics in its AI modules to take full advantage of the vastly increased processing power available to the programmer of next generation consoles such as Playstation2. This paper concentrates on how apparently complex behaviour of agents can be attained from disarmingly simple dynamics, while drawing parallels to the field of chaos theory. One of the basic tenets of chaos theory is that a mathematically simple set of dynamics can result in an endlessly complex and non-repeating behaviour; this bears a similarity to work in such AI fields as flocking and A-life.
Spring
Papers from the 2000 AAAI Spring Symposium