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Home / Proceedings / Papers from the 2000 AAAI Spring Symposium /

Artificial Intelligence and Interactive Entertainment

Contents

  • The Artificial Emotion Engine(TM), Driving Emotional Behavior

    Ian Wilson

    PDF
  • Hierarchical Grouping in Artificial Intelligence

    Mark Mortimer

    PDF
  • Creating Interactive Narrative Structures: The Potential for AI Approaches

    R. Michael Young

    PDF
  • Some Issues in AI Engine Design

    Marc S. Atkin, Gary W. King, David L. Westbrook and Paul R. Cohen

    PDF
  • Parameterized Action Representation and Natural Language Instructions for Dynamic Behavior Modification of Embodied Agents

    Norman I. Badler, Rama Bindiganavale, Jan Allbeck, William Schuler, Liwei Zhao, Seung-Joo Lee, Hogeun Shin and Martha Palmer

    PDF
  • Modeling Users’ Emotions during Interactive Entertainment Sessions

    Piotr Gmytrasiewicz and Christine Lisetti

    PDF
  • It Knows What You’re Going to Do: Adding Anticipation to a Quakebot

    John E. Laird

    PDF
  • The Integration of Autonomous and Scripted Behavior through Task Management

    Lars Lidén

    PDF
  • Warp Speed: Path Planning for Star Trek reg.: Armada

    Ian Lane Davis

    PDF
  • Natural Language Control and Paradigms of Interactivity

    Marc Cavazza and Ian Palmer

    PDF
  • Cognitive Multi-Character Systems for Interactive Entertainment

    John Funge and Steven Shapiro

    PDF
  • A Neo-Aristotelian Theory of Interactive Drama

    Michael Mateas

    PDF
  • Building Characters: A Form of Knowledge Acquisition

    Yusuf Pisan

    PDF
  • Shortcuts to Kaos: Complex Behavior from Simple Dynamics

    Gary Ushaw and Gordon Bell

    PDF
  • Nonlinear Dynamic Systems for Autonomous Agents Navigation

    Siome Goldenstein, Dimitris Metaxas, and Edward Large

    PDF
  • Towards More Human-Like Computer Opponents

    Michael Freed, Travis Bear, Herrick Goldman, Geoffrey Hyatt, Paul Reber and Josh Tauber

    PDF

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