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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 1

Semi-Automated Gameplay Analysis by Machine Learning

February 1, 2023

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Abstract:

While presentation aspects like graphics and sound are important to a successful commercial game, it is likewise important that the gameplay, the non-presentational behaviour of the game, is engaging to the player. Considerable effort is invested in testing and refining gameplay throughout the development process. We present an overall view of the gameplay management problem and, more concretely, our recent research on the gameplay analysis part of this task. This consists of an active learning methodology, implemented in software tools, for largely automating the analysis of game behaviour in order to augment the abilities of game designers. The SAGA-ML (semi-automated gameplay analysis by machine learning) system is demonstrated in a real commercial context, Electronic Arts’ FIFA’99 Soccer title, where it has identified exploitable weaknesses in the game that allow easy scoring by players.

Authors

Finnegan Southey,Gang Xiao,Robert Holte,Mark Trommelen,John Buchanan

University of Alberta,University of Alberta,University of Albert,University of Alberta,Electronic Arts


DOI:

10.1609/aiide.v1i1.18727


Topics: AIIDE

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HOW TO CITE:

Finnegan Southey,Gang Xiao,Robert Holte,Mark Trommelen,John Buchanan Semi-Automated Gameplay Analysis by Machine Learning Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 1 (2005) 123-128.

Finnegan Southey,Gang Xiao,Robert Holte,Mark Trommelen,John Buchanan Semi-Automated Gameplay Analysis by Machine Learning AIIDE 2005, 123-128.

Finnegan Southey,Gang Xiao,Robert Holte,Mark Trommelen,John Buchanan (2005). Semi-Automated Gameplay Analysis by Machine Learning. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 1, 123-128.

Finnegan Southey,Gang Xiao,Robert Holte,Mark Trommelen,John Buchanan. Semi-Automated Gameplay Analysis by Machine Learning. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 1 2005 p.123-128.

Finnegan Southey,Gang Xiao,Robert Holte,Mark Trommelen,John Buchanan. 2005. Semi-Automated Gameplay Analysis by Machine Learning. "Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 1". 123-128.

Finnegan Southey,Gang Xiao,Robert Holte,Mark Trommelen,John Buchanan. (2005) "Semi-Automated Gameplay Analysis by Machine Learning", Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 1, p.123-128

Finnegan Southey,Gang Xiao,Robert Holte,Mark Trommelen,John Buchanan, "Semi-Automated Gameplay Analysis by Machine Learning", AIIDE, p.123-128, 2005.

Finnegan Southey,Gang Xiao,Robert Holte,Mark Trommelen,John Buchanan. "Semi-Automated Gameplay Analysis by Machine Learning". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 1, 2005, p.123-128.

Finnegan Southey,Gang Xiao,Robert Holte,Mark Trommelen,John Buchanan. "Semi-Automated Gameplay Analysis by Machine Learning". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 1, (2005): 123-128.

Finnegan Southey,Gang Xiao,Robert Holte,Mark Trommelen,John Buchanan. Semi-Automated Gameplay Analysis by Machine Learning. AIIDE[Internet]. 2005[cited 2023]; 123-128.


ISSN: 2334-0924


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