Proceedings:
Artificial Intelligence and Computer Games
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Papers from the 1999 AAAI Spring Symposium
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Abstract:
Incorporating a model metabolism in an artificial organism gives it the potential to develop behaviour which is lifelike, interesting and entertaining to interact with. The physiological component of such a metabolism provides behavioural requirements and limitations that reflect those imposed on real-life organisms, and the psychological component provides motivation for apparently sensible actions. As an interface between an organism’s actions and its brain, a metabolism supports the learning processes of the organism, and as a reflection of the success of an organism’s behaviour patterns, the physiological metabolic state provides a good basis for the assessment of reproductive fitness.
Spring
Papers from the 1999 AAAI Spring Symposium