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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

Case-Based Reasoning for Build Order in Real-Time Strategy Games

February 1, 2023

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Authors

Ben Weber,Michael Mateas

University of California, Santa Cruz,University of California, Santa Cruz


DOI:

10.1609/aiide.v5i1.12360


Abstract:

We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects cases using domain-specific recall methods, which perform exact matching on a subset of the case features. We demonstrate the performance of the technique by implementing it as a component of the integrated agent framework of McCoy and Mateas. Our results demonstrate that the technique outperforms nearest-neighbor retrieval when imperfect information is enforced in a real-time strategy game.

Topics: AIIDE

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HOW TO CITE:

Ben Weber,Michael Mateas Case-Based Reasoning for Build Order in Real-Time Strategy Games Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2009) 106-111.

Ben Weber,Michael Mateas Case-Based Reasoning for Build Order in Real-Time Strategy Games AIIDE 2009, 106-111.

Ben Weber,Michael Mateas (2009). Case-Based Reasoning for Build Order in Real-Time Strategy Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 106-111.

Ben Weber,Michael Mateas. Case-Based Reasoning for Build Order in Real-Time Strategy Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 2009 p.106-111.

Ben Weber,Michael Mateas. 2009. Case-Based Reasoning for Build Order in Real-Time Strategy Games. "Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment". 106-111.

Ben Weber,Michael Mateas. (2009) "Case-Based Reasoning for Build Order in Real-Time Strategy Games", Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, p.106-111

Ben Weber,Michael Mateas, "Case-Based Reasoning for Build Order in Real-Time Strategy Games", AIIDE, p.106-111, 2009.

Ben Weber,Michael Mateas. "Case-Based Reasoning for Build Order in Real-Time Strategy Games". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2009, p.106-111.

Ben Weber,Michael Mateas. "Case-Based Reasoning for Build Order in Real-Time Strategy Games". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, (2009): 106-111.

Ben Weber,Michael Mateas. Case-Based Reasoning for Build Order in Real-Time Strategy Games. AIIDE[Internet]. 2009[cited 2023]; 106-111.


ISSN: 2334-0924


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