Proceedings:
Game Theoretic and Decision Theoretic Agents
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Papers from the 2001 AAAI Spring Symposium
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Abstract:
By treating dialogues as abstract games, we are able to develop a logic-based formalism for modeling of dialogues between intelligent and autonomous software agents. Complex dialogues, including dialogues embedded in one another, can be represented in the formalism as sequences of moves in a combination of dialogue games. We show that our formalism can represent the different types of dialogue in a standard typology, and we also provide these dialogue-types with a game-theoretic semantics.
Spring
Papers from the 2001 AAAI Spring Symposium