Proceedings:
Artificial Intelligence and Computer Games
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Papers from the 1999 AAAI Spring Symposium
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Abstract:
As the nature of online gaming changes to accomodate vast, persistent virtual worlds, there is a growing need to populate them with inhabitants capable of dynamic, adaptable, fruitful interactions with players. In this paper we argue that by separately placing abstract compentencies in the agent and concrete domain knowledge in the environment, we can build simple intelligences that exhibit sophisticated behaviors.
Spring
Papers from the 1999 AAAI Spring Symposium