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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

Evolving Playable Content for Cut the Rope through a Simulation-Based Approach

February 1, 2023

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Authors

Noor Shaker,Mohammad Shaker,Julian Togelius

IT University of Copenhagen,Damascus University,IT University of Copenhagen


DOI:

10.1609/aiide.v9i1.12690


Abstract:

In order to automatically generate high-quality game levels, one needs to be able to automatically verify that the levels are playable. The simulation-based approach to playability testing uses an artificial agent to play through the level, but building such an agent is not always an easy task and such an agent is not always readily available. We discuss this prob- lem in the context of the physics-based puzzle game Cut the Rope, which features continuous time and state space, mak- ing several approaches such as exhaustive search and reactive agents inefficient. We show that a deliberative Prolog-based agent can be used to suggest all sensible moves at each state, which allows us to restrict the search space so that depth-first search for solutions become viable. This agent is successfully used to test playability in Ropossum, a level generator based on grammatical evolution. The method proposed in this paper is likely to be useful for a large variety of games with similar characteristics.

Topics: AIIDE

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HOW TO CITE:

Noor Shaker,Mohammad Shaker,Julian Togelius Evolving Playable Content for Cut the Rope through a Simulation-Based Approach Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2013) 72-78.

Noor Shaker,Mohammad Shaker,Julian Togelius Evolving Playable Content for Cut the Rope through a Simulation-Based Approach AIIDE 2013, 72-78.

Noor Shaker,Mohammad Shaker,Julian Togelius (2013). Evolving Playable Content for Cut the Rope through a Simulation-Based Approach. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 72-78.

Noor Shaker,Mohammad Shaker,Julian Togelius. Evolving Playable Content for Cut the Rope through a Simulation-Based Approach. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 2013 p.72-78.

Noor Shaker,Mohammad Shaker,Julian Togelius. 2013. Evolving Playable Content for Cut the Rope through a Simulation-Based Approach. "Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment". 72-78.

Noor Shaker,Mohammad Shaker,Julian Togelius. (2013) "Evolving Playable Content for Cut the Rope through a Simulation-Based Approach", Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, p.72-78

Noor Shaker,Mohammad Shaker,Julian Togelius, "Evolving Playable Content for Cut the Rope through a Simulation-Based Approach", AIIDE, p.72-78, 2013.

Noor Shaker,Mohammad Shaker,Julian Togelius. "Evolving Playable Content for Cut the Rope through a Simulation-Based Approach". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013, p.72-78.

Noor Shaker,Mohammad Shaker,Julian Togelius. "Evolving Playable Content for Cut the Rope through a Simulation-Based Approach". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, (2013): 72-78.

Noor Shaker,Mohammad Shaker,Julian Togelius. Evolving Playable Content for Cut the Rope through a Simulation-Based Approach. AIIDE[Internet]. 2013[cited 2023]; 72-78.


ISSN: 2334-0924


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