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Abstract:
In this paper, we explore the application of a commercial anime - Naruto - for the development of a Narrative Learning Environment aiming at disseminating a citizenship and pedagogical message All different, all equal. With this application, we want to explore a new medium, with a cross cultural acceptance to convey a running concern to the worldwide community. In this research project, we introduce novel techniques in the storytelling research domain and at the same time develop a game that can have a positive impact on the development of conscious awareness of current social and global issue.