Proceedings:
Artificial Intelligence and Computer Games
Volume
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Papers from the 1999 AAAI Spring Symposium
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Abstract:
The biggest challenge in computer strategy games is the creation of a fun computer opponent. The hardest element of "fun" is "good". For the Artificial Intelligence to be good, it must do much of what a human player would do: situational and map analysis, resource allocation, and strategy execution. We present here the framework and some of the strategies we have developed at Activision in the development of games such as Dark Reign: The Future Of War, Battlezone, Civilization: Call To Power, and others.
Spring
Papers from the 1999 AAAI Spring Symposium