Proceedings:
Artificial Intelligence and Interactive Entertainment
Volume
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Papers from the 2000 AAAI Spring Symposium
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Abstract:
We introduce a prototype for building a strategy game. A player can control and modify the behavior of all the characters in a game, and introduce new strategies, through the powerful medium of natural language instructions. We describe a Parameterized Action Representation (PAR) designed to bridge the gap between natural language instructions and the virtual agents who are to carry them out. We will illustrate PAR through an interactive demonstration of a multi-agent strategy game.
Spring
Papers from the 2000 AAAI Spring Symposium