Zach Tomaszewski, Kim Binsted
Demeter is a text-based prototype game that demonstrates the Marlinspike architecture for producing computer-based interactive dramas. Marlinspike uses a top-down, directed approach to generating stories: a central drama manager agent responds to story-significant user actions by selecting the next scene to play from a pre-authored collection. This drama manager strives to explicitly reincorporate past user actions into the story in order to meet an Aristotelean definition of narrative unity
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