No. 6: Intelligent Narrative Technologies II
Contents
Twig: A Simple, AI-friendly, Character World for Believable Agents
PDFDemeter: An Implementation of the Marlinspike Interactive Drama System
PDFSTORYEVAL: An Empirical Evaluation Framework for Narrative Generation
PDFExtending and Evaluating a Platform for Story Understanding
PDFWhich Narrations for Persuasive Technologies? Habits and Procedures in Ayiti: The Cost of Life
PDFRepresentations for Learning to Summarize Plots
PDFFrom Abstraction to Reality: Integrating Drama Management into a Playable Game Experience
PDFA Computational Model of Inferencing in Narrative
PDFUsing Analogies across Narratives to drive Dialogue
PDFThe Computation of Self in Everyday Life: A Dramaturgical Approach for Socially Competent Agents
PDFIncorporating Authorial Intent into Generative Narrative Systems
PDFEvaluating the Authorial Leverage of Drama Management
PDFThe Personal Experience of Narratives in Role-Playing Games
PDFLearning to Influence Emotional Responses for Interactive Storytelling
PDFOrganizing Committee
PDFAgency Play: Dimensions of Agency for Interactive Narrative Design
PDFModeling the Story Facilitation of Game Masters in Multi-Player Role-Playing Games
PDFA Comparison of Retrieval Models for Open Domain Story Generation
PDFSeismic Semantic Federation: The View from Machu Picchu
PDFWhat Are You Going to Do, Talk Me to Death? Exploring the Narrative State in Interactive Entertainment
PDFModeling Believable Virtual Characters with Evolutionary Fuzzy Cognitive Maps in Interactive Storytelling
PDFPreface
PDFChallenges in Development and Design of Interactive Narrative Authoring Systems, a Panel
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