Proceedings:
No. 6: Intelligent Narrative Technologies II
Volume
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Papers from the 2009 AAAI Spring Symposium
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Abstract:
We present a case study of narrative in an interactive game environment exploring how motivating text is used to create a narrative state in the mind of the player. This state in turn lends meaning to subsequent actions. We examine a set of text blocks from the game that tell a coherent, static story over a small play area and discuss the functions that text serves and the techniques used to accomplish them. We use this as a platform to explore how the narrative state might be varied to give insight into a more interactive narrative experience.
Spring
Papers from the 2009 AAAI Spring Symposium