John F. McGrew
This paper suggests a practical model of the game player’s decision schema. Decision schema can be characterized by the way a person processes information. Because cellular automata can be constructed with the same information processing characteristics as people’s decision schema, cellular automata can be used for modeling the way people play games. The model will be demonstrated here by applying it to a simple Nim game. There were three outcomes: efficient players, quasi-efficient players and inefficient players.