Agent Ludens: Games for Agent Dialogues

Peter McBurney and Simon Parsons

By treating dialogues as abstract games, we are able to develop a logic-based formalism for modeling of dialogues between intelligent and autonomous software agents. Complex dialogues, including dialogues embedded in one another, can be represented in the formalism as sequences of moves in a combination of dialogue games. We show that our formalism can represent the different types of dialogue in a standard typology, and we also provide these dialogue-types with a game-theoretic semantics.

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