What's Next for AI in Games?
Papers
Multi-Focus Attention Network for Efficient Deep Reinforcement Learning
PDFAI as Evaluator: Search Driven Playtesting of Modern Board Games
PDFDepth in Strategic Games
PDFEthical Considerations for Player Modeling
PDFClyde: A Deep Reinforcement Learning DOOM Playing Agent
PDFWhat Does That ?-Block Do? Learning Latent Causal Affordances From Mario Play Traces
PDFExploring Efficient Strategies for Minesweeper
PDFTowards Automatically Extracting Story Graphs from Natural Language Stories
PDFRewards Structure in Games: Learning a Compact Representation for Action Space
PDFFormalizing Anthropomorphism Through Games: A Study in Deep Neural Networks
PDFBack to the Past: Ancient Games as a New AI Frontier
PDFCognitively-Grounded Procedural Content Generation
PDFBridging the Gap Between Computational Narrative and Natural Language Processing
PDFAgainst Forward Models
PDFAI for Game Spectators: Rise of PPG
PDFAI and Multiplayer Games
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