Computer Poker and Imperfect Information Games
Papers
Reduced Space and Faster Convergence in Imperfect-Information Games via Regret-Based Pruning
PDFSafe and Nested Endgame Solving for Imperfect-Information Games
PDFAIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games
PDFTowards Solving Imperfect Recall Games
PDFCombining Incremental Strategy Generation and Branch and Bound Search for Computing Maxmin Strategies in Imperfect Recall Games
PDFLearning Human-Understandable Strategies
PDFStrategic Information Revelation and Commitment in Security Games
PDFTargeted CFR
PDFEvolving Adaptive Poker Players for Effective Opponent Exploitation
PDFEqilibrium Approximation Quality of Current No-Limit Poker Bots
PDFSpoofing the Limit Order Book: An Agent-Based Model
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