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Home / Proceedings / AAAI Workshop Papers 2015 /

Learning for General Competency in Video Games

Papers

  • Pathological Effects of Variance on Classification-Based Policy Iteration
    PDF
  • Deep Apprenticeship Learning for Playing Video Games
    PDF
  • Frame Skip Is a Powerful Parameter for Learning to Play Atari
    PDF
  • Generating Real-Time Crowd Advice to Improve Reinforcement Learning Agents
    PDF
  • The Impact of Determinism on Learning Atari 2600 Games
    PDF
  • Classical Planning Algorithms on the Atari Video Games
    PDF
  • Domain-Independent Optimistic Initialization for Reinforcement Learning
    PDF
  • Learning When to Switch between Skills in a High Dimensional Domain
    PDF
  • Every Team Makes Mistakes: An Initial Report on Predicting Failure in Teamwork
    PDF
  • Pairwise Relative Offset Features for Atari 2600 Games
    PDF

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