Artificial Intelligence in the Game Design Process
Papers
Organizers
PDFPreface
PDFA Generic Method for Classification of Player Behavior
PDFA Declarative Domain Model Can Serve as Design Document
PDFDistance-Based Construction Behaviors for Dynamic Grid-Based Worlds
PDFOpen Problem: Reusable Gameplay Trace Samplers
PDFAn Argument for Large-Scale Breadth-First Search for Game Design and Content Generation via a Case Study of Fling!
PDFAn Exploration Tool for Predicting Stealthy Behaviour
PDFDesigning Procedurally Generated Levels
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