Computer Poker and Imperfect Information
Papers
Organizers
PDFThe Baseline Approach to Agent Evaluation
PDFLearning Strategies for Opponent Modeling in Poker
PDFAction Translation in Extensive-Form Games with Large Action Spaces: Axioms, Paradoxes, and the Pseudo-Harmonic Mapping
PDFImproving Performance in Imperfect-Information Games with Large State and Action Spaces by Solving Endgames
PDFUsing Bayesian Networks to Model a Poker Player
PDFSlumbot NL: Solving Large Games with Counterfactual Regret Minimization Using Sampling and Distributed Processing
PDFThe Architecture of the Spewy Louie Jr. Poker Bot
PDFIdentifying Features for Bluff Detection in No-Limit Texas Hold’em
PDFEquilibrium’s Action Bound in Extensive Form Games with Many Actions
PDFThere Can Be No Single Best Adaptive Poker AI
PDFSpeeding-up Poker Game Abstraction Computation: Average Rank Strength
PDFA Fast and Optimal Hand Isomorphism Algorithm
PDF