AIIDE Workshop on Artificial Intelligence in Adversarial Real-Time Games
Papers
Organizers
PDFPreface
PDFIncorporating Search Algorithms into RTS Game Agents
PDFCLASSQ-L: A Q-Learning Algorithm for Adversarial Real-Time Strategy Games
PDFAdversarial Policy Switching with Application to RTS Games
PDFAdversarial Planning for Multi-Agent Pursuit-Evasion Games in Partially Observable Euclidean Space
PDFA Dataset for StarCraft AI and an Example of Armies Clustering
PDFKiting in RTS Games Using Influence Maps
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