Vol. 9 No. 1 (2013): Ninth Artificial Intelligence and Interactive Digital Entertainment Conference
Frontmatter
Research Papers — Oral Presentation
Player Skill Modeling in Starcraft II
PDFDesigning an Intelligent Virtual Agent for Social Communication in Autism
PDFViewpoints AI
PDFModeling Autobiographical Memory for Believable Agents
PDFTowards a Generic Method of Evaluating Game Levels
PDFEmpirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games
PDFMission-Based Scenario Modeling and Generation for Virtual Training
PDFGuided Emotional State Regulation: Understanding and Shaping Players’ Affective Experiences in Digital Games
PDFThe Combinatorial Multi-Armed Bandit Problem and Its Application to Real-Time Strategy Games
PDFEvaluating Planning-Based Experience Managers for Agency and Fun in Text-Based Interactive Narrative
PDFEvolving Playable Content for Cut the Rope through a Simulation-Based Approach
PDFCreating Playable Social Experiences through Whole-Body Interaction with Virtual Characters
PDFPredicting Army Combat Outcomes in StarCraft
PDFMimicking Humanlike Movement in Open World Games with Path-Relative Recursive Splines
PDFIntegrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game
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Poster Papers
Learning Interrogation Strategies while Considering Deceptions in Detective Interactive Stories
PDFAutomated Generation of Diverse NPC-Controlling FSMs Using Nondeterministic Planning Techniques
PDFAdaptive Storytelling Through User Understanding
PDFAI Authoring for Virtual Characters in Conflict
PDFDecision Making Styles as Deviation from Rational Action: A Super Mario Case Study
PDFModeling Unit Classes as Agents in Real-Time Strategy Games
PDFReinforcement Learning for Spatial Reasoning in Strategy Games
PDFModular Computational Critics for Games
PDFScriptEase II: Platform Independent Story Creation Using High-Level Patterns
PDFIncorporating Human Relationships Into Path Planning
PDFTowards a Player Age Model
PDFData-Driven Personalized Drama Management
PDFEvaluating Analogy-Based Story Generation: An Empirical Study
PDFA Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling
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