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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 8 /

Vol. 8 No. 3 (2012): AIIDE Workshop Technical Report WS-12-15 (Artificial Intelligence in Adversarial Real-Time Games)

Artificial Intelligence in Adversarial Real-Time Games

  • Organizers

    Michael Buro

    iii

  • Preface

    Michael Buro

    vii

  • A Dataset for StarCraft AI and an Example of Armies Clustering

    Gabriel Synnaeve,Pierre Bessière

    25-30

    PDF
  • Kiting in RTS Games Using Influence Maps

    Alberto Uriarte,Santiago Ontañón

    31-36

    PDF
  • Incorporating Search Algorithms into RTS Game Agents

    David Churchill,Michael Buro

    44964

    PDF
  • CLASSQ-L: A Q-Learning Algorithm for Adversarial Real-Time Strategy Games

    Ulit Jaidee,Hector Munoz-Avila

    45151

    PDF
  • Adversarial Policy Switching with Application to RTS Games

    Brian King,Alan Fern,Jesse Hostetler

    14-18

    PDF
  • Adversarial Planning for Multi-Agent Pursuit-Evasion Games in Partially Observable Euclidean Space

    Eric Raboin,Ugur Kuter,Dana Nau,S. Gupta

    19-24

    PDF

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