Vol. 7 No. 2 (2011): AIIDE Workshop Technical Report WS-11-18 (Intelligent Narrative Technologies)
Papers
Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative
PDFInitial Results for Measuring Four Dimensions of Narrative Conflict
PDFMurder in the Arboretum: Comparing Character Models to Personality Models
PDFA Real-Time Concurrent Planning and Execution Framework for Automated Story Planning for Games
PDFA Discrete Event Calculus Implementation of the OCC Theory of Emotion
PDFThe SimpleFPS Planning Domain: A PDDL Benchmark for Proactive NPCs
PDFOn the Use of Reincorporation in Interactive Drama
PDFCausality in Hundreds of Narratives of the Same Events
PDFA Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation
PDFSelecting Agents for Narrative Roles
PDFSeven Design Challenges for Fully-realized Experience Management
PDFA Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies
PDFLearning Director Agent Strategies: An Inductive Framework for Modeling Director Agents
PDFAutomaticity and Expressive Behavior in Virtual Actors: Notes on the Organization of Mammalian Behavior Systems
PDFTowards a Computational Model of Narrative Visualization
PDFSuggesting New Plot Elements for an Interactive Story
PDFThe Story Workbench: An Extensible Semi-Automatic Text Annotation Tool
PDFCorpus Annotation in Service of Intelligent Narrative Technologies
PDFThe Case for Intention Revision in Stories and its Incorporation into IRIS, a Story-Based Planning System
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