Vol. 5 No. 1 (2009): Fifth Artificial Intelligence and Interactive Digital Entertainment Conference
Full Oral Papers
Case-Based Reasoning for Build Order in Real-Time Strategy Games
PDFUsing Semantics to Improve the Design of Game Worlds
PDFIMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games
PDFOptimizing Motion-Constrained Pathfinding
PDFA Surprise Triggered Adaptive and Reactive (STAR) Framework for Online Adaptation in Non-stationary Environments
PDFExamining Extended Dynamic Scripting in a Tactical Game Framework
PDFImproving Offensive Performance Through Opponent Modeling
PDFSelf-Validated Behaviour Trees through Reflective Components
PDFConstructing Game Agents from Video of Human Behavior
PDFkNN LRTA*: Simple Subgoaling for Real-Time Search
PDFInvestigating the Interplay between Camera Viewpoints, Game Information, and Challenge
PDFBehaviorShop: An Intuitive Interface for Interactive Character Design
PDFAutomatically Choosing Appropriate Gestures for Jokes
PDFA Method for Acquiring Body Movement Verbs for a Humanoid Robot through Physical Interaction with Humans
PDFA Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario
PDFAn Architecture for Game Behavior AI: Behavior Multi-Queues
PDFBowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains
PDFDynamic Artificial Fields for Autonomous Camera Control
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Industry Papers
Poster Papers
A Synthetic Mind Model for Virtual Actors in Interactive Storytelling Systems
PDFA Real-Time PDDL-based Planning Component for Video Games
PDFEvaluating the Authorial Leverage of Drama Management
PDFFull 3D Spatial Decomposition for the Generation of Navigation Meshes
PDFAdapting Game-Playing Agents to Game Requirements
PDFSupporting Dialogue Generation for Story-Based Games
PDFGenerating Story Analogues
PDFComputational Support for Play Testing Game Sketches
PDFConcepts for Interactive Digital Storytelling: From Table-top to Game-AI
PDFLearning Character Behaviors Using Agent Modeling in Games
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