Vol. 3 No. 1 (2007): Third Artificial Intelligence and Interactive Digital Entertainment Conference
Full Papers
A Lightweight Intelligent Virtual Cinematography System for Machinima Production
PDFSquadSmart — Hierarchical Planning and Coordinated Plan Execution for Squads of Characters
PDFWubble World
PDFAutomatic Design of Balanced Board Games
PDFMemory-Efficient Abstractions for Pathfinding
PDFPersonality-Based Adaptation for Teamwork in Game Agents
PDFInteractive Storytelling: A Player Modelling Approach
PDFAutomatic Rule Ordering for Dynamic Scripting
PDFSORTS: A Human-Level Approach to Real-Time Strategy AI
PDFLearning a Table Soccer Robot a New Action Sequence by Observing and Imitating
PDFDynamic Generation of Dilemma-Based Interactive Narratives
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Poster Papers
ShapeShifting Screen Media: A Declarative Computational Model for Interactive Reconfigurable Moving Image Narratives
PDFImproving Narrative Consistency in Planning-Based Interactive Storytelling
PDFA Believable Agent for First-Person Shooter Games
PDFMotivational Ambient and Latent Behaviors in Computer RPGs
PDFLevel Annotation and Test by Autonomous Exploration: Abbreviated Version
PDFEpisodic Memory: A Final Frontier (Abbreviated Version)
PDFHPA* Enhancements
PDFFrom Synthetic Characters to Virtual Actors
PDFA Comparative Analysis of Story Representations for Interactive Narrative Systems
PDFPlayer Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides
PDFEmotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games
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Demonstration Papers
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs
PDFNavigation Challenges in Massively Destructible Worlds
PDFA Demonstration of SQUEGE: A CRPG Sub-Quest Generator
PDFIntelligent Story Architecture for Training (ISAT)
PDFAuthoring Environment for ShapeShifting Screen Media Productions
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