Vol. 3 No. 1 (2007): Third Artificial Intelligence and Interactive Digital Entertainment Conference
Papers
Authoring Environment for ShapeShifting Screen Media Productions
PDFIntelligent Story Architecture for Training (ISAT)
PDFA Demonstration of SQUEGE: A CRPG Sub-Quest Generator
PDFNavigation Challenges in Massively Destructible Worlds
PDFA Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs
PDFShapeShifting Screen Media: A Declarative Computational Model for Interactive Reconfigurable Moving Image Narratives
PDFMotivational Ambient and Latent Behaviors in Computer RPGs
PDFEmotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games
PDFPlayer Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides
PDFA Comparative Analysis of Story Representations for Interactive Narrative Systems
PDFFrom Synthetic Characters to Virtual Actors
PDFHPA* Enhancements
PDFEpisodic Memory: A Final Frontier (Abbreviated Version)
PDFLevel Annotation and Test by Autonomous Exploration: Abbreviated Version
PDFA Believable Agent for First-Person Shooter Games
PDFImproving Narrative Consistency in Planning-Based Interactive Storytelling
PDFLearning a Table Soccer Robot a New Action Sequence by Observing and Imitating
PDFSORTS: A Human-Level Approach to Real-Time Strategy AI
PDFAutomatic Rule Ordering for Dynamic Scripting
PDFInteractive Storytelling: A Player Modelling Approach
PDFPersonality-Based Adaptation for Teamwork in Game Agents
PDFMemory-Efficient Abstractions for Pathfinding
PDFAutomatic Design of Balanced Board Games
PDFWubble World
PDFSquadSmart — Hierarchical Planning and Coordinated Plan Execution for Squads of Characters
PDFA Lightweight Intelligent Virtual Cinematography System for Machinima Production
PDFDynamic Generation of Dilemma-Based Interactive Narratives
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