• Skip to main content
  • Skip to primary sidebar
AAAI

AAAI

Association for the Advancement of Artificial Intelligence

    • AAAI

      AAAI

      Association for the Advancement of Artificial Intelligence

  • About AAAIAbout AAAI
    • AAAI Officers and Committees
    • AAAI Staff
    • Bylaws of AAAI
    • AAAI Awards
      • Fellows Program
      • Classic Paper Award
      • Dissertation Award
      • Distinguished Service Award
      • Allen Newell Award
      • Outstanding Paper Award
      • Award for Artificial Intelligence for the Benefit of Humanity
      • Feigenbaum Prize
      • Patrick Henry Winston Outstanding Educator Award
      • Engelmore Award
      • AAAI ISEF Awards
      • Senior Member Status
      • Conference Awards
    • AAAI Resources
    • AAAI Mailing Lists
    • Past AAAI Presidential Addresses
    • Presidential Panel on Long-Term AI Futures
    • Past AAAI Policy Reports
      • A Report to ARPA on Twenty-First Century Intelligent Systems
      • The Role of Intelligent Systems in the National Information Infrastructure
    • AAAI Logos
    • News
  • aaai-icon_ethics-diversity-line-yellowEthics & Diversity
  • Conference talk bubbleConferences & Symposia
    • AAAI Conference
    • AIES AAAI/ACM
    • AIIDE
    • IAAI
    • ICWSM
    • HCOMP
    • Spring Symposia
    • Summer Symposia
    • Fall Symposia
    • Code of Conduct for Conferences and Events
  • PublicationsPublications
    • AAAI Press
    • AI Magazine
    • Conference Proceedings
    • AAAI Publication Policies & Guidelines
    • Request to Reproduce Copyrighted Materials
  • aaai-icon_ai-magazine-line-yellowAI Magazine
    • Issues and Articles
    • Author Guidelines
    • Editorial Focus
  • MembershipMembership
    • Member Login
    • Developing Country List
    • AAAI Chapter Program

  • Career CenterCareer Center
  • aaai-icon_ai-topics-line-yellowAITopics
  • aaai-icon_contact-line-yellowContact

Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 3 /

Vol. 3 No. 1 (2007): Third Artificial Intelligence and Interactive Digital Entertainment Conference

Full Papers

  • A Lightweight Intelligent Virtual Cinematography System for Machinima Production

    David Elson,Mark Riedl

    45151

    PDF
  • SquadSmart — Hierarchical Planning and Coordinated Plan Execution for Squads of Characters

    Peter Gorniak,Ian Davis

    14-19

    PDF
  • Wubble World

    Daniel Hewlett,Shane Hoversten,Wesley Kerr,Paul Cohen,Yu-Han Chang

    20-24

    PDF
  • Automatic Design of Balanced Board Games

    Vincent Hom,Joe Marks

    25-30

    PDF
  • Memory-Efficient Abstractions for Pathfinding

    Nathan Sturtevant

    31-36

    PDF
  • Personality-Based Adaptation for Teamwork in Game Agents

    Chek Tan,Ho-lun Cheng

    37-42

    PDF
  • Interactive Storytelling: A Player Modelling Approach

    David Thue,Vadim Bulitko,Marcia Spetch,Eric Wasylishen

    43-48

    PDF
  • Automatic Rule Ordering for Dynamic Scripting

    Timor Timuri,Pieter Spronck,Jaap van den Heri

    49-54

    PDF
  • SORTS: A Human-Level Approach to Real-Time Strategy AI

    Sam Wintermute,Joseph Xu,John Laird

    55-60

    PDF
  • Learning a Table Soccer Robot a New Action Sequence by Observing and Imitating

    Dapeng Zhang,Bernhard Nebel

    61-66

    PDF
  • Dynamic Generation of Dilemma-Based Interactive Narratives

    Heather Barber,Daniel Kudenko

    44964

    PDF

Poster Papers

  • ShapeShifting Screen Media: A Declarative Computational Model for Interactive Reconfigurable Moving Image Narratives

    Marian Ursu,Jonathan Cook,Vilmos Zsombori,Ian Kegel,Doug Williams,Michael Hausenblas,Mika Tuomola

    101-104

    PDF
  • Improving Narrative Consistency in Planning-Based Interactive Storytelling

    Leandro Barros,Soraia Musse

    68-70

    PDF
  • A Believable Agent for First-Person Shooter Games

    Dongkyu Choi,Tolga Konik,Negin Nejati,Chunki Park,Pat Langley

    71-73

    PDF
  • Motivational Ambient and Latent Behaviors in Computer RPGs

    Maria Cutumisu,Duane Szafron,Jonathan Schaeffer,Kevin Waugh

    74-76

    PDF
  • Level Annotation and Test by Autonomous Exploration: Abbreviated Version

    Christian Darken

    77-79

    PDF
  • Episodic Memory: A Final Frontier (Abbreviated Version)

    Kenneth Forbus,Sven Kuehne

    80-83

    PDF
  • HPA* Enhancements

    M. Jansen,Michael Buro

    84-87

    PDF
  • From Synthetic Characters to Virtual Actors

    Sandy Louchart,Ruth Aylett

    88-90

    PDF
  • A Comparative Analysis of Story Representations for Interactive Narrative Systems

    Brian Magerko

    91-94

    PDF
  • Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides

    David Roberts,Andrew Cantino,Charles Isbell

    95-97

    PDF
  • Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games

    Christina Strong,Manish Mehta,Kinshuk Mishra,Alistair Jones,Ashwin Ram

    98-100

    PDF

Demonstration Papers

  • A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs

    Maria Cutumisu,Duane Szafron,Jonathan Schaeffer,Kevin Waugh,Curtis Onuczko,Jeff Siegel,Allan Schumacher

    106-107

    PDF
  • Navigation Challenges in Massively Destructible Worlds

    Paul Kruszewski

    108-109

    PDF
  • A Demonstration of SQUEGE: A CRPG Sub-Quest Generator

    Curtis Onuczko,Duane Szafron,Jonathan Schaeffer,Maria Cutumisu,Jeff Siegel,Kevin Waugh,Allan Schumacher

    110-111

    PDF
  • Intelligent Story Architecture for Training (ISAT)

    Brian Stensrud,Lisa Holt,Brian Magerko

    112-113

    PDF
  • Authoring Environment for ShapeShifting Screen Media Productions

    Marian Ursu,Jonathan Cook,Vilmos Zsombori,Ian Kegel,Tim Stevens,Harald Mayer,Michael Hausenblas

    114-115

    PDF

Primary Sidebar