Vol. 15 No. 1 (2019): Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Papers
Playable Experiences at the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE’19)
PDFAction Guidance with MCTS for Deep Reinforcement Learning
PDFCooperation and Codenames: Understanding Natural Language Processing via Codenames
PDFEvaluation of a Recommender System for Assisting Novice Game Designers
PDFA Structured Analysis of Experience Management Techniques
PDFAlignment of Player and Non-Player Character Assertiveness Levels
PDFA Plan-Based Personality Model for Story Characters
PDFBeyond Winning and Losing: Modeling Human Motivations and Behaviors with Vector-Valued Inverse Reinforcement Learning
PDFKnowledge-Powered Inference of Crowd Behaviors in Semantically Rich Environments
PDFCreativity Support for Story Construction Play Experiences
PDFTowards Usable Level PCG
PDFAdaptive Game Soundtrack Generation Based on Music Transcription
PDFLearning Strategies for Real-Time Strategy Games with Genetic Programming
PDFStandardizing the Evaluation of Digital Managers for Better Interactive Experiences
PDFInteractive Narrative Authoring Using Cognitive Models in Narrative Planning
PDFHow Actors Can Animate Game Characters: Integrating Performance Theory in the Emotion Model of a Game Character
PDFTowards More Believable Characters Using Personality and Emotion
PDFRole Identification for Accurate Analysis in Dota 2
PDFImproving Deep Reinforcement Learning in Minecraft with Action Advice
PDFA Study of AI Agent Commitment in One Night Ultimate Werewolf with Human Players
PDFAugmenting Character Path Planning with Layered Social Influences
PDFAutomatic Abstraction and Refinement for Simulations with Adaptive Level of Detail
PDFOn Hard Exploration for Reinforcement Learning: A Case Study in Pommerman
PDFAgent Modeling as Auxiliary Task for Deep Reinforcement Learning
PDFTerminal Prediction as an Auxiliary Task for Deep Reinforcement Learning
PDFEvaluating AI-Based Games through Retellings
PDFGenerationMania: Learning to Semantically Choreograph
PDFIs Your Game Generator Working? Evaluating Gemini, an Intentional Generator
PDFAnalysis of Statistical Forward Planning Methods in Pommerman
PDFLevels from Sketches with Example-Driven Binary Space Partition
PDFPathfinding and Abstraction with Dynamic Terrain Costs
PDFMulti-Agent Narrative Experience Management as Story Graph Pruning
PDFMacro Action Selection with Deep Reinforcement Learning in StarCraft
PDFGuiding Monte Carlo Tree Search by Scripts in Real-Time Strategy Games
PDFGenerating Game Levels for Multiple Distinct Games with a Common Latent Space
PDFLyra: Simulating Believable Opinionated Virtual Characters
PDFSCOPE: Selective Cross-Validation over Parameters for Elo
PDFStory Quality as a Matter of Perception: Using Word Embeddings to Estimate Cognitive Interest
PDFSuperstition in the Network: Deep Reinforcement Learning Plays Deceptive Games
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