Vol. 13 No. 2 (2017): The Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Papers
Dynamic and Accelerated Partial Order Planning for Interactive Narratives
PDFSketching a Generative Model of Intention Management for Characters in Stories: Adding Intention Management to a Belief-Driven Story Planning Algorithm
PDFAnalyzing Expressionist Grammars by Reduction to Symbolic Visibly Pushdown Automata
PDFThe Long Walk From Linear Film to Interactive Narrative
PDFDirecting Intentional Superposition Manipulation
PDFNarrative Mediation as Probabilistic Planning
PDFGenerating Stories that Include Failed Actions by Modeling False Character Beliefs
PDFTowards End-to-End Natural Language Story Generation Systems
PDFMutual Implicit Question Answering for Shared Authorship: A Pilot Study on Player Expectations
PDFA Specialized Corpus for Film Understanding
PDFAutomated Screenplay Annotation for Extracting Storytelling Knowledge
PDFTowards Intelligent Narrative-Based Interfaces for Sensemaking
PDFThe Shape of Story: A Semiotic Artistic Visualization of a Communal Storytelling Experience
PDFBuilding on Word Animacy to Determine Coreference Chain Animacy in Cultural Narratives
PDFToward Automated Story Generation with Markov Chain Monte Carlo Methods and Deep Neural Networks
PDFCharacter Beliefs in Story Generation
PDFTesting the Effectiveness of Narrative Archetypes for Archive Exploration
PDFTowards a Computational Measure of Plot Tellability
PDFUnsupervised Text Classification for Natural Language Interactive Narratives
PDFBardic: Generating Multimedia Narratives for Game Logs
PDFPlanning Graphs for Efficient Generation of Desirable Narrative Trajectories
PDFA Proposal for a Unified Agent Behaviour Framework
PDFDynamic Epistemic Logic in Game Design
PDFProcDefense — A Game Framework for Procedural Player Skill Training
PDFLeveraging Multi-Layer Level Representations for Puzzle-Platformer Level Generation
PDFAnswer Set Programming in Proofdoku
PDFDesigning Stronger AI Personalities
PDFA Sandbox for Modeling Social AI
PDFPoetic Sound Similarity Vectors Using Phonetic Features
PDFTowards General RPG Playing
PDFMarahel: A Language for Constructive Level Generation
PDFA General Level Design Editor for Co-Creative Level Design
PDFPress Space to Fire: Automatic Video Game Tutorial Generation
PDFSingle Believe State Generation for Handling Partial Observability with MCTS in StarCraft
PDFSecret Identities in Dwarf Fortress
PDFEffects of Self-Knowledge: Once Bitten Twice Shy
PDFTowards Positively Surprising Non-Player Characters in Video Games
PDFA Generative Framework of Generativity
PDFGenerominos: Ideation Cards for Interactive Generativity
PDFA Vision for Continuous Automated Game Design
PDFSocial Simulation for Social Justice
PDFDeep Learning for Speech Accent Detection in Videogames
PDFThe Current State of StarCraft AI Competitions and Bots
PDFAn Analysis of Model-Based Heuristic Search Techniques for StarCraft Combat Scenarios
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