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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13 /

Vol. 13 No. 2 (2017): The Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

Artificial Intelligence for Strategy Games

  • Single Believe State Generation for Handling Partial Observability with MCTS in StarCraft

    Alberto Uriarte,Santiago Ontanon

    15-20

    PDF
  • The Current State of StarCraft AI Competitions and Bots

    Michal Čertický,David Churchill

    44964

    PDF
  • An Analysis of Model-Based Heuristic Search Techniques for StarCraft Combat Scenarios

    David Churchill,Zeming Lin,Gabriel Synnaeve

    45152

    PDF

Experimental AI in Games

  • A General Level Design Editor for Co-Creative Level Design

    Matthew Guzdial,Jonathan Chen,Shao-Yu Chen,Mark Riedl

    81-83

    PDF
  • Marahel: A Language for Constructive Level Generation

    Ahmed Khalifa,Julian Togelius

    84-91

    PDF
  • Towards General RPG Playing

    Joseph Osborn,Ben Samuel,Adam Summerville,Michael Mateas

    92-98

    PDF
  • Poetic Sound Similarity Vectors Using Phonetic Features

    Allison Parrish

    99-106

    PDF
  • A Sandbox for Modeling Social AI

    Ethan Robison

    107-110

    PDF
  • Designing Stronger AI Personalities

    Tanya Short

    111-117

    PDF
  • Answer Set Programming in Proofdoku

    Adam Smith

    118-124

    PDF
  • Leveraging Multi-Layer Level Representations for Puzzle-Platformer Level Generation

    Sam Snodgrass,Santiago Ontañón

    125-131

    PDF
  • ProcDefense — A Game Framework for Procedural Player Skill Training

    Brandon Thorne,Hiru Nelakkutti,Joseph Reinhart,Arnav Jhala

    132-134

    PDF
  • Dynamic Epistemic Logic in Game Design

    Javier Torres

    135-140

    PDF
  • A Proposal for a Unified Agent Behaviour Framework

    Javier Torres

    141-144

    PDF
  • Secret Identities in Dwarf Fortress

    Tarn Adams

    22-25

    PDF
  • Effects of Self-Knowledge: Once Bitten Twice Shy

    Vadim Bulitko

    26-33

    PDF
  • Towards Positively Surprising Non-Player Characters in Video Games

    Vadim Bulitko,Shelby Carleton,Delia Cormier,Devon Sigurdson,John Simpson

    34-40

    PDF
  • A Generative Framework of Generativity

    Kate Compton,Michael Mateas

    41-48

    PDF
  • Generominos: Ideation Cards for Interactive Generativity

    Kate Compton,Edward Melcer,Michael Mateas

    49-53

    PDF
  • A Vision for Continuous Automated Game Design

    Michael Cook

    54-60

    PDF
  • Social Simulation for Social Justice

    Melanie Dickinson,Noah Wardrip-Fruin,Michael Mateas

    61-68

    PDF
  • Deep Learning for Speech Accent Detection in Videogames

    Astrid Ensslin,Tejasvi Goorimoorthee,Shelby Carleton,Vadim Bulitko,Sergio Poo Hernandez

    69-74

    PDF
  • Press Space to Fire: Automatic Video Game Tutorial Generation

    Michael Green,Ahmed Khalifa,Gabriella Barros,Julian Togellius

    75-80

    PDF

Intelligent Narrative Technologies

  • Sketching a Generative Model of Intention Management for Characters in Stories: Adding Intention Management to a Belief-Driven Story Planning Algorithm

    R. Michael Young

    281-288

    PDF
  • Dynamic and Accelerated Partial Order Planning for Interactive Narratives

    Xun Zhang,Bhuvana Inampudi,Norman Badler,Mubbasir Kapadia

    289-295

    PDF
  • Analyzing Expressionist Grammars by Reduction to Symbolic Visibly Pushdown Automata

    Joseph Osborn,James Ryan,Michael Mateas

    216-224

    PDF
  • The Long Walk From Linear Film to Interactive Narrative

    Keshav Prasad,Kayla Briët,Obiageli Odimegwu,Olivia Connolly,Diego Gonzalez,Andrew Gordon

    225-231

    PDF
  • Directing Intentional Superposition Manipulation

    Justus Robertson,Adam Amos-Binks,R. Young

    232-239

    PDF
  • Narrative Mediation as Probabilistic Planning

    Justus Robertson,R. Young

    240-243

    PDF
  • Generating Stories that Include Failed Actions by Modeling False Character Beliefs

    Brandon Thorne,R. Michael Young

    244-251

    PDF
  • Towards End-to-End Natural Language Story Generation Systems

    Josep Valls-Vargas,Jichen Zhu,Santiago Ontañón

    252-258

    PDF
  • Mutual Implicit Question Answering for Shared Authorship: A Pilot Study on Player Expectations

    Stephen Ware

    259-265

    PDF
  • A Specialized Corpus for Film Understanding

    David Winer,Joseph Magliano,James Clinton,Aidan Osterby,Thomas Ackerman,R. Young

    266-272

    PDF
  • Automated Screenplay Annotation for Extracting Storytelling Knowledge

    David Winer,R. Young

    273-280

    PDF
  • Planning Graphs for Efficient Generation of Desirable Narrative Trajectories

    Adam Amos-Binks,Colin Potts,R. Young

    146-153

    PDF
  • Bardic: Generating Multimedia Narratives for Game Logs

    Camille Barot,Michael Branon,Rogelio Cardona-Rivera,Markus Eger,Michelle Glatz,Nancy Green,James Mattice,Colin Potts,Justus Robertson,Makiko Shukonobe,Laura Tateosian,Brandon Thorne,R. Young

    154-161

    PDF
  • Unsupervised Text Classification for Natural Language Interactive Narratives

    Jenna Bellassai,Andrew Gordon,Melissa Roemmele,Margaret Cychosz,Obiageli Odimegwu,Olivia Connolly

    162-168

    PDF
  • Towards a Computational Measure of Plot Tellability

    Leonid Berov

    169-175

    PDF
  • Testing the Effectiveness of Narrative Archetypes for Archive Exploration

    Rossana Damiano,Antonio Lieto,Vincenzo Lombardo

    176-183

    PDF
  • Character Beliefs in Story Generation

    Markus Eger,Chris Martens

    184-190

    PDF
  • Toward Automated Story Generation with Markov Chain Monte Carlo Methods and Deep Neural Networks

    Brent Harrison,Christopher Purdy,Mark Riedl

    191-197

    PDF
  • Building on Word Animacy to Determine Coreference Chain Animacy in Cultural Narratives

    Labiba Jahan,Geeticka Chauhan,Mark Finlayson

    198-203

    PDF
  • The Shape of Story: A Semiotic Artistic Visualization of a Communal Storytelling Experience

    Duri Long,Sanjana Gupta,Jessica Anderson,Brian Magerko

    204-211

    PDF
  • Towards Intelligent Narrative-Based Interfaces for Sensemaking

    James Niehaus,Scott Reilly,Peter Weyhrauch,James Tittle,R. Young

    212-215

    PDF

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