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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13 /

Vol. 13 No. 1 (2017): Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference

Full Oral Papers

  • Multimodal Goal Recognition in Open-World Digital Games

    Wookhee Min,Bradford Mott,Jonathan Rowe,Robert Taylor,Eric Wiebe,Kristy Boyer,James Lester

    80-86

    PDF
  • HyPED: Modeling and Analyzing Action Games as Hybrid Systems

    Joseph Osborn,Brian Lambrigger,Michael Mateas

    87-93

    PDF
  • Memory Bounded Monte Carlo Tree Search

    Edward Powley,Peter Cowling,Daniel Whitehouse

    94-100

    PDF
  • A Possible Worlds Model of Belief for State-Space Narrative Planning

    Alireza Shirvani,Stephen Ware,Rachelyn Farrell

    101-107

    PDF
  • Deep Learning for Real-Time Heuristic Search Algorithm Selection

    Devon Sigurdson,Vadim Bulitko

    108-114

    PDF
  • Generative Design for Textiles: Opportunities and Challenges for Entertainment AI

    Gillian Smith

    115-121

    PDF
  • Studying the Effects of Training Data on Machine Learning-Based Procedural Content Generation

    Sam Snodgrass,Adam Summerville,Santiago Ontanon

    122-128

    PDF
  • Turn-Taking with Improvisational Co-Creative Agents

    Lauren Winston,Brian Magerko

    129-135

    PDF
  • Combining Strategic Learning with Tactical Search in Real-Time Strategy Games

    Nicolas Barriga,Marius Stanescu,Michael Buro

    45184

    PDF
  • Learning Combat in NetHack

    Jonathan Campbell,Clark Verbrugge

    16-22

    PDF
  • A Social Robot as a Card Game Player

    Filipa Correia,Patrícia Alves-Oliveira,Tiago Ribeiro,Francisco Melo,Ana Paiva

    23-29

    PDF
  • Practical Specification of Belief Manipulation in Games

    Markus Eger,Chris Martens

    30-36

    PDF
  • Influencing User Choices in Interactive Narratives Using Indexter’s Pairwise Event Salience Hypothesis

    Rachelyn Farrell,Stephen Ware

    37-42

    PDF
  • A Recommender System for Hero Line-Ups in MOBA Games

    Lucas Hanke,Luiz Chaimowicz

    43-49

    PDF
  • STARDATA: A StarCraft AI Research Dataset

    Zeming Lin,Jonas Gehring,Vasil Khalidov,Gabriel Synnaeve

    50-56

    PDF
  • Balancing Zero-Sum Games with One Variable per Strategy

    Albert Liu,Steve Marschner

    57-65

    PDF
  • Improvised Theatre Alongside Artificial Intelligences

    Kory Mathewson,Piotr Mirowski

    66-72

    PDF
  • Solving for Bespoke Game Assets: Applying Style to 3D Generative Artifacts

    Jo Mazeika,Jim Whitehead

    73-79

    PDF
  • Scheduling Live Interactive Narratives with Mixed-Integer Linear Programming

    Sasha Azad,Jingyang Xu,Haining Yu,Boyang Li

    44965

    PDF

Poster Papers

  • Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games

    Rafael Padovani,Lucas Ferreira,Levi Lelis

    214-220

    PDF
  • LISA: Lexically Intelligent Story Assistant

    Rushit Sanghrajka,Daniel Hidalgo,Patrick Chen,Mubbasir Kapadia

    221-227

    PDF
  • Level Difficulty and Player Skill Prediction in Human Computation Games

    Anurag Sarkar,Seth Cooper

    228-233

    PDF
  • Creating a Hyper-Agent for Solving Angry Birds Levels

    Matthew Stephenson,Jochen Renz

    234-240

    PDF
  • The Computational Complexity of Angry Birds and Similar Physics-Simulation Games

    Matthew Stephenson,Jochen Renz,Xiaoyu Ge

    241-247

    PDF
  • A/B-Test of Retention and Monetization Using the Cox Model

    Markus Viljanen,Antti Airola,Jukka Heikkonen,Tapio Pahikkala

    248-254

    PDF
  • Simulating Player Behavior for Data-Driven Interactive Narrative Personalization

    Pengcheng Wang,Jonathan Rowe,Wookhee Min,Bradford Mott,James Lester

    255-261

    PDF
  • Merits of Hierarchical Story and Discourse Planning with Merged Languages

    David Winer,R. Michael Young

    262-268

    PDF
  • An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice

    Julio Bahamon,R. Young

    144-150

    PDF
  • Reputation Systems for Non-Player Character Interactions Based on Player Actions

    Joseph Brown,Jooyoung Lee,Niktia Kraev

    151-157

    PDF
  • Modeling Individual Differences in Game Behavior Using HMM

    Sara Bunian,Alessandro Canossa,Randy Colvin,Magy Seif El-Nasr

    158-164

    PDF
  • Fast Random Genetic Search for Large-Scale RTS Combat Scenarios

    Corey Clark,Anthony Fleshner

    165-171

    PDF
  • Evaluation of a Template-Based Puzzle Generator for an Educational Programming Game

    Yihuan Dong,Tiffany Barnes

    172-178

    PDF
  • Towards Adaptability of Demonstration-Based Training of NPC Behavior

    John Drake,Alla Safonova,Maxim Likhachev

    179-185

    PDF
  • Emerging Sounds Through Implicit Cooperation: A Novel Model for Dynamic Music Generation

    Mário Escarce Junior,Georgia Rossmann Martins,Leandro Soriano Marcolino,Yuri Tavares dos Passos

    186-192

    PDF
  • Causal Link Semantics for Narrative Planning Using Numeric Fluents

    Rachelyn Farrell,Stephen Ware

    193-199

    PDF
  • Dante Agent Architecture for Force-On-Force Wargame Simulation and Training

    Brian Hart,Derek Hart,Russell Gayle,Fred Oppel,Patrick Xavier,Jonathan Whetzel

    200-206

    PDF
  • Predicting Victory in a Hybrid Online Competitive Game: The Case of Destiny

    Yaser Norouzzadeh Ravari,Pieter Spronck,Rafet Sifa,Anders Drachen

    207-213

    PDF
  • Robustness of Real-Time Heuristic Search Algorithms to Read/Write Error in Externally Stored Heuristics

    Mina Abdi Oskouie,Vadim Bulitko

    137-143

    PDF

Demonstrations

  • Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments

    Hang Ma,Jingxing Yang,Liron Cohen,T. K. Kumar,Sven Koenig

    270-272

    PDF
  • Wevva: Democratising Game Design

    Edward Powley,Mark Nelson,Swen Gaudl,Simon Colton,Blanca Pérez Ferrer,Rob Saunders,Peter Ivey,Michael Cook

    273-275

    PDF

Doctoral Consortium Abstracts

  • Intentional Agents for Epistemic Games

    Markus Eger

    280-282

    PDF
  • Dream Machine: A Creative and Autonomous Machine for Creating Stories and Worlds

    Mário Escarce Junior

    283-285

    PDF
  • MTG: Context-Based Music Composition for Tabletop Role-Playing Games

    Lucas Ferreira,Jim Whitehead

    286-288

    PDF
  • Cooperative Creativity Support Tools for Computational Crafting

    April Grow

    289-291

    PDF
  • A Skill-Based Framework for the Generation and Presentation of Educational Videogame Content

    Britton Horn

    292-294

    PDF
  • Crowdsourced Social Media Poetry

    Carolyn Lamb

    295-297

    PDF
  • Pre-Learning Experiences with Co-Creative Agents in Museums

    Duri Long

    298-300

    PDF
  • Algorithm Selection in Zero-Sum Computer Games

    Anderson Tavares

    301-303

    PDF
  • Towards Expressive Automated Storytelling Systems

    David Winer

    304-306

    PDF
  • Character Focused Narrative Models for Computational Storytelling

    Leonid Berov

    277-279

    PDF

Playable Experiences

  • Playable Experiences at AIIDE 2017

    Mike Treanor,Nicholas Warren,Mason Reed,Adam Smith,Pablo Ortiz,Laurel Coney,Loren Sherman,Elizabeth Carré,Nadya Vivatvisha,D. Harrell,Paola Mardo,Andrew Gordon,Joris Dormans,Barrie Robison,Spencer Gomez,Samantha Heck,Landon Wright,Terence Soule

    308-314

    PDF

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